Jewellery Design in ZBrush 2019 Next Generation Techniques

Controlling detail and new techniques aimed at Jewellery Designers using ZBrush

Course Summary

Following my hugely successful Jewellery Design with ZBrush Course part 1 I bring the next level in control with part 2, we will expand and surpass techniques taking your Jewellery Design inside ZBrush skills to a new level, I aim to give you more control and an arsenal of skills to achieve your vision in Jewellery using ZBrush.

This course will teach you advanced skills to be able to create and control detail inside ZBrush, aimed at Jewellery Designers the course shows you how to measure and scale accurately inside ZBrush and how to export your models from ZBrush to be uploaded for Print.

With 3D printing on the rise in popularity this course aims to give you a whole arsenal of skills you can develop to truly unleash the full power of ZBrush to you.

This course assumes you have taken my FREE ZBrush starter course and is designed for Beginners to Advanced ZBrush users, this Jewllery Design in ZBrush Course will give you more speed, more confidence and enhance your creative mindset, take the leap and advanced your skills with this Jewellery Design for ZBrush course!
What you will Learn

  • Jewellery Design in ZBrush 2019 Next Generation Techniques
  • ZBrush Unit size and measuring, will will create easy to see depth cages and helper cubes
  • Explore the Scalemaster for resizing a single or multiple  subtools
  • Scaling and non uniform scaling on tools
  • Creating and controlling Curve on surface and insert brushes, setting depths and expansion and compression of the curve
  • Understanding and applying UVs to both sculpted tools and brushes
  • Control detailing using texture driven masks, morph targets and layer controls across multiple  defined areas of our model
  • You will learn how to create clean topology and be able to project high resolution details onto a low resolution tool, as well as how to reflow topology from dynamesh and extractions
  • We will look at extractions and how we can create clean workable topology in side ZBrush
  • We will look at polygroups and discuss there importance to us specially when selecting or modifying a tool
  • I will show you how arrays work and how to produce complex repeating patterns easily we will also look at repeating symetry and mirroring and welding geometry
  • I will show you how to reduce your poly count from millions to thousands and how to export and upload to shape ways
  • We will look at how to save money on a print by creating a hollowed out surface
  • We will aslo look at how to render both from ZBrush and Keyshot and comp them inside Photoshop for an amazing  final render of your concept
  • After going through all the processes above we will end with a full working examples per section going from start to finish

    Course Curriculum

    Course Pricing

    Mojomojo Design


    mojomojo  online training aims to give you a thorough learning experience.

    We teach applied techniques that can help you make advances in the commercial world encompassing Visual Effects, Architectural Visualisation and Technical Illustration.

    mojomojo online training has it all covered with comprehensive courses in Maya, ZBrush, Substance Painter, Photoshop, Illustrator and Keyshot, plus many more. Stay at the top of your game with 3D Courses from our mojomojo online Training design experts.

    About your Teacher

    I have worked professionally in many creative sectors for the last 29+ years, being a creative veteran I have taught to advanced level Design, Art, Sculpture, 3D Modelling/Animations/Rendering and Website design.

    I have worked for small companies giving me the rare opportunity not to be pigeon holed, it has also meant I have had to keep up with all the latest techniques and technologies.

    I currently run a company specialising in multi-disciplined creative design, from 3D animations to CMS websites, Banners, Adverts, Logos and a whole host of other work.